Soon available in app stores
Scores
v1.0.0

What’s new in 1.0.0

  • The first release, on iPhone, iPad and Android.
  • A full board to choose from, and a line that runs one way.
  • One tap is the whole move: a piece joins the back and waits its turn.
  • Pull a piece out of the line for good — three a match, and the line closes up behind it.
  • Three sweeps a run, for a line that has gone dead at the front.
  • The daily puzzle is the same board on every phone, once a day.
  • Bought once. No ads, nothing to unlock, nothing that expires.
English
Puzzle · iPhone & Android

QUEUEIT

Pop it. Queue it. Score it.

The board starts full. Take a piece and it joins the back of your queue, and a new piece fills the hole it left. The three at the front clear when they agree — and the three that walk up behind them may go in turn.

The rule

Three in a line, and every attribute agrees.

A trio clears when each attribute is all the same or all different. The attributes are judged separately — colour can be all-same while the shapes are all-different. One attribute out of step and nothing happens.

✓ Clears

Three colours, three shapes, orders 1‑2‑3, three arrows. Every attribute is all-different, so every attribute agrees.

✗ Doesn’t clear

Two reds and a blue. Every failure in Queueit is the same shape: some attribute splits two-and-one.

Attribute 01
Colour

Red, blue, yellow — each tile also carries its initial, so the rule never depends on hue alone.

Attribute 02
Shape

Circle, square, triangle, drawn as an outline you can read at a glance.

Attribute 03
Order

One, two or three. Read 1‑2‑3 along the row and it scores double; 3‑2‑1 scores triple — and that one you lay down in that order, since a piece keeps the place it arrives in.

Attribute 04
Arrow

The fourth attribute. Free play uses three; the arrow makes it the full puzzle.

A turn

One tap, and the line decides the rest.

Which piece is the whole of the move. Where it goes is not a choice — it joins at the back and waits its turn — so what you sit and think about is what the line will look like three moves from now, and which piece to lift out of it.

01 · TAKE

Tap a piece

It leaves the board and joins the back of the line in one go, and a new piece fills the hole at once. The board never runs out, so it is never the thing that ends a run.

02 · PULL BACK

Lift one out

Ring a piece anywhere in the line and tap the row below, and it is out of the game. The line closes up behind it, which can put three together that were never next to each other. Three a match, and then none.

03 · CLEAR

The front three go

Only the three at the exit are ever judged. Everything behind them is waiting — which is why there are six slots and not five: the pull-back reaches into the middle, and a line has to be long enough to have one.

Daily challenge

The same puzzle, everywhere, once a day.

One seed for the whole world, rolling over at midnight UTC so nobody’s time zone gets a head start. Everyone plays it on the full four-attribute rule, on the 6×6 board, for the same 60 moves — and with the same three sweeps, whatever you have set for yourself.

1.62%
of random threes clear on the full rule
20,412
of the 1,259,712 ordered trios clear · 3,492 ignoring order
16
rule shapes — every clear is one of them
5×5→6×6
a full board, and six slots that run one way
Download

One purchase, both phones.

Queueit is bought once, on iPhone or on Android — one payment, no subscription, no ads, and nothing left to unlock once you have it.

Coming soon to App Store iPhone · iOS 17+
Coming soon to Google Play Android 7+
Queueit$2.99 once
  • Every level, from the first launch
  • Unlimited play, however long the run
  • The daily challenge, every day
  • No ads, and no second thing to buy
More from us

The same rule, a different shape.

Three pieces where every attribute is all the same or all different — that never changes. What changes is where a piece is allowed to go.