Soon available in app stores
Scores
v1.0.0

What’s new in 1.0.0

  • The first release, on iPhone, iPad and Android.
  • A full board to choose from, and a queue with two open ends.
  • Every move is two decisions: which piece, and which end it joins.
  • A piece on the wrong end can be taken off and given to the other, for nothing.
  • Three sweeps a run, for a queue that has gone dead at both ends.
  • The daily puzzle is the same board on every phone, once a day.
  • Bought once. No ads, nothing to unlock, nothing that expires.
English
Puzzle · iPhone & Android

QUEUEIT

Pop it. Queue it. Score it.

The board starts full. Take a piece and put it on either end of your queue, and a new piece fills the hole it left. Three in a row at an end clear — and the three that close up behind them may go in turn.

The rule

Three in a line, and every attribute agrees.

A trio clears when each attribute is all the same or all different. The attributes are judged separately — colour can be all-same while the shapes are all-different. One attribute out of step and nothing happens.

✓ Clears

Three colours, three shapes, orders 1‑2‑3, three arrows. Every attribute is all-different, so every attribute agrees.

✗ Doesn’t clear

Two reds and a blue. Every failure in Queueit is the same shape: some attribute splits two-and-one.

Attribute 01
Colour

Red, blue, yellow — each tile also carries its initial, so the rule never depends on hue alone.

Attribute 02
Shape

Circle, square, triangle, drawn as an outline you can read at a glance.

Attribute 03
Order

One, two or three. Read 1‑2‑3 along the row and it scores double; 3‑2‑1 scores triple — and that one has to be built against the end you are feeding.

Attribute 04
Arrow

The fourth attribute. Free play uses three; the arrow makes it the full puzzle.

A turn

Two taps, and the second one is the game.

Which piece is the easy half. Which end it joins is the half you will sit and think about — the line grows from both sides at once, and anything awkward can be parked in the middle until it is wanted.

01 · TAKE

Tap a piece

It comes off the board into your hand, and a new piece fills the hole at once. The board never runs out, so it is never the thing that ends a run.

02 · CHOOSE

Front or back

The second tap says which end it joins. A piece put on the wrong one can be taken straight back off and given to the other — that costs nothing and is not a move.

03 · CLEAR

Three at an end go

Only the front three and the back three are ever judged. The middle is where a piece waits — which is why there are six slots and not five, because at five the two ends would be arguing over the same piece.

Daily challenge

The same puzzle, everywhere, once a day.

One seed for the whole world, rolling over at midnight UTC so nobody’s time zone gets a head start. Everyone plays it on the full four-attribute rule, on the 6×6 board, for the same 60 moves — and with the same three sweeps, whatever you have set for yourself.

1.62%
of random threes clear on the full rule
20,412
of the 1,259,712 ordered trios clear · 3,492 ignoring order
16
rule shapes — every clear is one of them
5×56×6
a full board, and six slots with two open ends
Download

One purchase, both phones.

Queueit is bought once, on iPhone or on Android — one payment, no subscription, no ads, and nothing left to unlock once you have it.

Coming soon to App Store iPhone · iOS 17+
Coming soon to Google Play Android 7+
Queueit$2.99 once
  • Every level, from the first launch
  • Unlimited play, however long the run
  • The daily challenge, every day
  • No ads, and no second thing to buy